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io3creations

18 Game Reviews w/ Response

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Based on the title and image, I thought I'd be tilting the game board and not the player. (played on a computer). That might require some extra camera movement so not sure how easy it would be to implement.

In terms of gameplay, I agree with @IIITesTerIII that the game could start with simpler levels to let players get a hang of it and then increase in difficulty.

It ran fine for me but the lag may be a combination of computer speed and also the size of the game window. Other games are much smaller but yours is about 1200px x 700px. That may require more rendering, hence laggy performance on some computers.

I did have one issue. When I clicked the Options button after the second level, the game froze and I couldn't continue or click any buttons. The entire screen had a dark tint but the background animation was moving.

BlastOffProductions responds:

I've just released the new patch, the options panel is now fixed, and I have made the window smaller as you suggested. I hope this fixes everything, thanks again for your feedback!

Really great looking game. :)

Game isn't that difficult (at least for experienced players) but the colorful style is worth playing. Even a second time with the bear. :)

A question: are there more than the following 3 endings?
-Select 'No'
-Select 'Yes'
-Complete game with bear

DeadToast responds:

Maybe.....................................................
............
......
..
..

;)

No, that's all :) Thanks for playing all the way through!

Great quality game but I wonder about the gameplay. Is there a way to figure out how to defeat the enemies or is it simply random trial and error? Yes, I get that you have to turn toward the enemies but I haven't been able to figure out the "weak spot" for the second enemy. I tried to listen to various things but maybe missed it ... ?

Evil-Dog responds:

Seems like additional cues for when to strike would just make it blatantly obvious when to kill every enemy...so not sure what could be added.

Great stuff! RAWR! :3

Thanks for giving us a few hints with the medal names :)

molkman responds:

No problem, dawg.

Looks good and is fun :)

As Oxbones mentioned, the 'Arena Mode' lags a lot with Firefox. 'Story Mode' seems fine though. Strange

Krinkels responds:

It lagged for me too, but I updated my Flash player and now it's fine :) Try lowering background quality from options.

Good continuation

I liked this episode overall. I kind of agree with others that some of the searching seems tedious at times and some of the animation seems hurried (i.e. not a lot of details). One thing that seemed confusing to me were the arrows in some of the rooms. e.g. I clicked on an arrow on the left side of the screen. Then in the next room there was only one room at the bottom of the screen. I would've put the arrow on the place of entry - i.e. right side of the screen so that Joseph can leave the same way he entered. If there were only a few rooms than that's not a problem but there some hallways where things seemed a bit confusing. Other than that it was great to see more demons :)
Keep it up!

Violet-AIM responds:

Thanks for reviewing Istvan. It was a bit tedious setting up the scenes, so maybe it carried over. I think I get what you mean about the arrows. It probably didn't bother me because I knew the place well, and could picture where the place was. Sorry it was confusing. On to the next episode then.

I like it!

Great continuation of the story! I still like GM style. One thing I'd prefer differently is that if each character's text bubble would be different color. The color could be related to the character. Just a thought.

Yeah, when they entered the clothing store I wondered how come Joseph is "naked" hahaha (before listening to the conversations).

In the weapon store: instead of the "Oh, I don't really like this", maybe Joseph could've said a different line sometimes.

I think it's better to open a website line in in new window because:
1) the website doesn't always fit the window (e.g. the NG window is quite small)
2) the person clicking the website link will leave the game.

Other than that great job, everyone!

Violet-AIM responds:

Sorry I responded late Istvan. Different text for different character? Hmm. Would take a slight more effort, but is possible. Sometimes when I write out the script, I make the text different color, but didn't think about applying that to the text being read. Good suggestion. Maybe I'll try it out. I used the "Oh I don't really like this" as a way to save file size, though I know it probably was a bit repetitive. The website line you're referring to, is that having to do with the links in the main menu? I'll have to look at that again later and change it. Thanks for watching and reviewing!!

Great continuation of the series

I like where this series is going. The style is great and the visuals are getting better. The voices always give a "different world" type feeling that suits the series very well.
Perhaps in the beginning there could've been a bit more struggle when the ghosts got the guard and somehow there wasn't really tension when the guard was looking for them. A coulpe more menacing closeups and angry growls from the guard might be better?
Anyways, overall, I enjoyed this episode. Keep up the great work!
Istvan

Violet-AIM responds:

Thanks for the review and suggestions. That demon prison place was supposed to be just a short transition part connecting the 6th episode with this one, so I didn't spend that much time on that. Nice of you to notice the improvements.

Good start

Overall, I enjoyed the game but a few things to add: variety in terms of differnet types of enemies, moving enemies.

Oh, the car driving level seems to have a bug: when I'm driving backwards, the car will travel into the building (or wall) instead of stopping.

PeteCook responds:

Yes, moving enemies would be better. I'm aware of the car bug as well =/ Thanks for the review!

Well done again!

Good job guys!
I like the style as always. The pool game was creative. Some of the clues were harder to find than others. Joseph's voice was well done but the demon's voices were sometimes difficult to understand but the text bubbles solved that problem. I noticed that Joseph seemed to move faster than when the game was first submitted. Overally, I would've preferred a bit more animation than interactive part but it was still enjoyable.
Keep up the good work!
~Istvan

Violet-AIM responds:

Yeah I altered the speed of Joseph to be really fast since so many people complained about being so slow before. To me, it looks weird for Joseph to be venturing around a creepy place so fast, but I did it for time saving purposes. I didn't want the clues to be too obvious, hopefully it wasn't too hard for most people. Thank for the support Istvan.

Current website: www.io3creations.com / - Look for StickMan Sam updates.

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